Bharat Book Bureau

Archives for games

‘GameStop in Australia: Local Profile’ contains details on GameStop’s local operations, covering its market share (as well as that of its key competitors) and its latest approaches and strategies. It also provides details on historical developments in the country and latest news, events, key employees and key competitors. http://www.bharatbook.com/detail.asp?id=219439&rt=GameStop-in-Australia-Local-Profile.html Summary ‘GameStop in Australia: Local Profile’… » read more

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Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also… » read more

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The report features 2011 current and 2012 forecast estimates on the size of the industry (sales, establishments, employment) nationally and for all 50 U.S. States and over 900 metro areas. New to the report this year are: financial ratios, number of firms and payroll estimates. The report also includes industry definition, 5-year historical trends on… » read more

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The report features 2011 current and 2012 forecast estimates on the size of the industry (sales, establishments, employment) nationally and for all 50 U.S. States and over 900 metro areas. New to the report this year are: financial ratios, number of firms and payroll estimates. The report also includes industry definition, 5-year historical trends on… » read more

Posted by bharatbook

The market has seen consistent growth over the last few years, with the exception of 2009, when market value fell by 5.7%. This was principally down to a lack of new products and the economic crisis, which caused consumers to reign in their spending on unnecessary items, such as video games. The range of consoles… » read more

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Bharatbook.com introduces a report, that’s a source for data analysis and actionable intelligence on the Aaren Scientific Inc. portfolio of pipeline products. The global gambling and gaming sector continued to show a positive trend during recession while the growth rate was slow in 2008 and 2009, a minor change in growth has been seen in… » read more

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China Golf Industry Report, 2009-2010 China recently has more than 500 golf courses and about 3 million golfers. China strives for high standard in the construction of golf courses, but lacks experience when it comes to the management, which leads to high operating costs and low profitability of golf industry. In recent years, China has… » read more

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Bharatbook added a new report on “Toys and Games Market in China 2010” which gives the growth of the Toys and Games Market and the market potential in China. Toys and Games Market in China 2010 Toys and games market in China is pegged at USD 10.5 bn in 2009 and is estimated to grow… » read more

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